﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using GameMatchControl.Layout;
using GameEngine;

namespace GameMatchControl.LayoutEngine
{
    /// <summary>
    /// Structured layout builder
    /// </summary>
    internal class StructuredLayoutBuilder: AbstractLayoutBuilder
    {
        protected override void EnteringBranch(GameTree parent)
        {
            throw new NotImplementedException();
        }

        protected override void LeavingBranch(GameTree parent)
        {
            throw new NotImplementedException();
        }

        protected override Area ProcessNode(GameTree treeItem, GameManager gm)
        {
            throw new NotImplementedException();
        }
    }
}
